using Engine;
using Engine.Graphics;
using GameEntitySystem;

namespace SCIENEW {
    public class AirFluid : Fluid {
        public override string GetDisplayName(int value) => "空气";

        public override string GetDescription(int value) => "";

        public override Color GetColor(int value) => Color.Transparent;

        public override int GetTextureSlot(int value) => 0;

        public override void Emit(Project project, Vector3 position, Vector3 velocity) {
        }

        public override int GetCongenericFluidCount() => 1;

        public override Texture2D GetTexture(int value) => IndustrialModLoader.IETexture;

        public override int GetTextureSubdivision(int value) => 16;

        public override string GetCraftingID(int value) => "AirFluid";
    }
}